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Anyone have borked server after update today? 
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Post Anyone have borked server after update today?
After the SRCDS/TF2/DoDS update today, DoDS server crashes after someone joins a team.

After disabling our mods it works, it appears the update borked MetamodSource and or Sourcemod. Tried newest and older versions same result, currently running server with no mods.. :/

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Thu Feb 04, 2010 5:19 am
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Post Re: Anyone have borked server after update today?
i have 1.2.4 sm and 1.8 mms running without crashing. a few things don't work though. dod equipment, dukehacks extension, reload garand. i haven't changed to 1.3 sm because i had problems and 1.2.4 was very stable.

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Thu Feb 04, 2010 5:38 am
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Post Re: Anyone have borked server after update today?
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latest tf2/dod update , pistols plugin crashes servers when people goto spawn.

All other sm plugins fine.

Update as of 4th of feb.


http://forums.alliedmods.net/showthread ... 101&page=5

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Thu Feb 04, 2010 5:40 am
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Post Re: Anyone have borked server after update today?
i was just looking at that. i can confirm the very last comment the slay, burn, and the timebomb does not work either. stupid tf2 updates that carry over to dods.

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Thu Feb 04, 2010 5:46 am
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Post Re: Anyone have borked server after update today?
Quote:
All the offsets were borked by tonight's update


http://forums.alliedmods.net/showthread.php?t=117716

but it seems this only happens to plugins that modified weapons.

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Thu Feb 04, 2010 9:37 am
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Post Re: Anyone have borked server after update today?
store.steampowered.com/news/3407/

Schon mal vorbeugend "da steht aber tf2 und nicht dods"

DoDs unf TF2 wird zusammen upgedated weil selbe Engine
DoDs and TF2 - Updates work together

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

* Enabled Steam Cloud support for key bindings and custom spraypaint images
o Added Options->Multiplayer->Advanced option to toggle off/on: default is on


Team Fortress 2

* Added new Highlander mode
o 9 players allowed per team
o Restricts each team to 1 of each class
o Use mp_highlander (0/1) to toggle off/on: default is 0
* Added "bots" to the server's sv_tags convar if the server is running bots
* Fixed a weapon name localization issue
* Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
* Updated the map CTF_DoubleCross
o Fixed the map not ending correctly when using mp_timelimit
o Changed to prevent Engineers from building on top of the shack in each base
* Updated the map Arena_WatchTower
o Fixed a case where players could open and get stuck on the starting gates before the round start
o Improved clipping to prevent people from getting out of the map
o Optimized the map for better performance

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Thu Feb 04, 2010 4:04 pm
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Post Re: Anyone have borked server after update today?
try this:

viewtopic.php?f=32&t=743&start=6

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Thu Feb 04, 2010 5:00 pm
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Post Re: Anyone have borked server after update today?
The Ignite offsets may be fixed, but I've noticed something else...

I get this in console when a player is set on fire (sm_burn)

"Attempting to create unknown particle system 'burningplayer_red' "


Is it just me or is anyone else getting this?

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Sat Feb 06, 2010 2:04 am
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