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Supporter
Joined: Wed Aug 19, 2009 7:36 pm Posts: 100 Given: 9 thanks Received: 0 thanks Steam Friends: daashg
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 Re: Unmoveable Props
I just want these props not movable in Donner i took somescreens ,  On the screen : At the end an Table. And the big furniture at front.  The metal Tub.  And the bench Can you edit the cfg for me that these things arnt moveable,?
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| Thu Jul 22, 2010 2:03 pm |
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Community Member
Joined: Tue May 18, 2010 7:12 pm Posts: 30 Location: Lindome, Sweden Given: 0 thanks Received: 1 thanks
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 Re: Unmoveable Props
Add this inside the "PhysBlock" key value: Also while I was testing it seems like I did another misspelling on "PhysBlock_ModelList" , so heres a fixed one:
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| Thu Jul 22, 2010 4:51 pm |
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Supporter
Joined: Wed Aug 19, 2009 7:36 pm Posts: 100 Given: 9 thanks Received: 0 thanks Steam Friends: daashg
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 Re: Unmoveable Props
hi m8 so i just put that in the CFG that code ???! And upload that 1 in the CONFIGs directory.
And upload the plugin again and restart the server and Kaboom it works ?!?
If yes gone test it . straight away
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| Thu Jul 22, 2010 6:40 pm |
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Community Member
Joined: Tue May 18, 2010 7:12 pm Posts: 30 Location: Lindome, Sweden Given: 0 thanks Received: 1 thanks
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 Re: Unmoveable Props
Yes, sorry, put that stuff in the cfg file. If you done it right it should look something like this (without the commented stuff):
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| Thu Jul 22, 2010 7:34 pm |
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Supporter
Joined: Wed Aug 19, 2009 7:36 pm Posts: 100 Given: 9 thanks Received: 0 thanks Steam Friends: daashg
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 Re: Unmoveable Props
I done that m8,
Uploaded the new Plugin, Sp, and the cfg ,<<-- uploaded that 2 ., the config directory were also the admin.cfg ar Is this correct.
Reason why i ask is , it doesnt work. Still all stuff is sticky on the ground nothing is moveable, like for example the barrels ingame.
The CFG file is called still : physblock-3.cfg , right
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| Thu Jul 22, 2010 7:43 pm |
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Community Member
Joined: Tue May 18, 2010 7:12 pm Posts: 30 Location: Lindome, Sweden Given: 0 thanks Received: 1 thanks
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 Re: Unmoveable Props
Nono, i have never changed the name of the file to open in the code, it should be physblock.cfg(Your webbrowser have probably changed the name)
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| Thu Jul 22, 2010 10:14 pm |
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The following user would like to thank Andersso for his or her post: DAAS |
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Supporter
Joined: Wed Aug 19, 2009 7:36 pm Posts: 100 Given: 9 thanks Received: 0 thanks Steam Friends: daashg
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 Re: Unmoveable Props
Works ! Many many thanx
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| Fri Jul 23, 2010 7:08 pm |
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Community Member
Joined: Tue May 18, 2010 7:12 pm Posts: 30 Location: Lindome, Sweden Given: 0 thanks Received: 1 thanks
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 Re: Unmoveable Props
No problem 
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| Fri Jul 23, 2010 8:26 pm |
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Community Member
Joined: Fri Jun 18, 2010 5:53 am Posts: 16 Given: 0 thanks Received: 0 thanks Steam Friends: Prysm
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 Re: Unmoveable Props
is there anyways you could make the cfg file read so if i wanted the couch to be moveable on every map I could just set 1 thing in the cfg and not one for every map we go to (we run a 12 map rotation and it'd be a pain to set it up for all 12 maps)
Something like this
//Allow couch to be moved (0=off default 1=moveable) allow_moveable_couch2.mdl "1"
//Allow piano to be moved (0=off default 1=moveable) allow_moveable_piano.mdl "1"
just have one of those set for all the models that can be moved (bottle's and breakable models not included)
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| Fri Aug 06, 2010 1:32 pm |
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Community Member
Joined: Tue May 18, 2010 7:12 pm Posts: 30 Location: Lindome, Sweden Given: 0 thanks Received: 1 thanks
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 Re: Unmoveable Props
Sure, that should be possible.
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| Fri Aug 06, 2010 11:23 pm |
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